![]() The casting time for the spell is equal to 1 round per mile traveled or 1d10 minutes for interplanar travel. Gate: The gate spell can be used to circumvent the distance limitation on teleportation.Blocked Teleports: If a teleport is counterspelled, blocked, or otherwise disrupted the character or object being teleported returns to its original location.Dispelling Teleports: Spellcasters who are aware of the incoming teleport can attempt to counterspell the teleport (even though they are unable to see the caster).Scrying sensors can be sent through a teleport trace. ![]() Teleport spells and similar effects can be used to automatically follow the original teleport, although the caster will not know where the teleport spell goes until they arrive. Characters at the source of a teleport can make a Spot check (DC 20) to spot the teleport trace. Teleport Trace: Outgoing teleport spells leave a teleport trace during the duration of the teleport.If the distance of the teleport is a mile or less, characters at the receiving end of the teleport will only have a surprise round in which to take actions before the teleport is completed. If the check succeeds, they are aware of the incoming teleport. During this time, characters at the destination of the teleport can make a Spot check (DC 20). ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |